Welcome!

Photo of Dr Graeme Coleman

Hello. My name is Graeme, and I'm a Postdoctoral Researcher in the School of Computing at the University of Dundee. On these pages, you can read about the various research projects I've worked on, or browse through my list of publications.

Send me an email to find out more, or follow me on Twitter.

Current Projects

Here are some of the projects I'm currently working on. You can view details of projects I have worked on in the past on my Projects page.

DMAG Web site

Digital Media Access Group (DMAG)

July 2007 to present

We offer consultancy in accessible and usable design of digital media, specialising in the accessibility and usability of Web sites to disabled and older people, and providing custom accessibility reports/audits of Web sites and software interfaces.

Find out more on the DMAG Web site.

Worth Playing: Digital Games for Active and Positive Ageing

January 2012 - August 2013

This project seeks to understand what makes, digital games worth playing by people over the age of 60. Subsequently, we will develop digital games that reinforce and exploit the strengths of older people both as individuals and game players, as well as compensating for their limitations, reducing isolation and fostering socialisation. We will design, develop and evaluate a prototype online game for older people. The project is jointly run with the University Pompeu Fabra - GTI and the IIIA-CSIC Artificial Intelligence Research Institute in Barcelona.

Find out more on the WorthPlay Web site.

eAccess Plus Web site

eAccess+

September 2010 - August 2013

eAccess+ is a network of European organisations from academica, the public sector, industry and non-profits, who together are trying to encourage and support adoption of e-Accessibility by companies and organisations across Europe. We'll do this by growing the network and reaching out through speaking at events, sharing resources, and generally supporting people in developing a more inclusive approach to using information and communication technology to deliver services.

Find out more on the eAccess+ Web site.

Full list of projects

Academic Publications

One of the things I enjoy about working in academia is sharing the work that we do in journal and conference papers. Here's a list of my most recent publications. You can find a complete list on my Publications page.

If a particular publication is freely available online, I've provided a link. However, please let me know if you would like me to email you a copy. Unless otherwise stated, all publications are PDF files. You can use Acrobat's free Acrobat Reader application to view the files.

2013

  • Martin, C., Coleman, G.W. and Hughes, J. (in press) Do student-produced videos encourage critical reflection amongst undergraduate computing students? To appear in the Proceedings of HEA STEM Annual Learning & Teaching Conference 2013 (University of Birmingham, 17-18 April 2013), York: The Higher Education Academy.

2012

  • Coleman, G.W. and Hine, N.A. (2012) Twasebook: A "Crowdsourced Phrasebook" for Language Learners using Twitter. Proceedings of NordiCHI 2012 (Copenhagen, Denmark, 14-17 October 2012). New York: ACM Press.

2011

  • Valentine, E., Bobrowicz, A., Coleman, G., Gibson, L., Hanson, V.L., Kundu, S. McKay, A. and Holt, R. (2011) Narrating Past to Present: Conveying the Needs and Values of Older People to Young Digital Technology Designers. Proceedings of HCI International 2011 (Orlando, Florida, USA, 9-14 July 2011), pp. 243-249. Berlin: Springer.

Full list of publications

Other Projects

The following projects were developed in my spare time.

Twasebook logo

Twasebook

Using Social Networking Technologies for Foreign Language Learning

Twasebook is a web application aimed at learners of foreign languages. Based on a learner’s search terms, Twasebook identifies relevant status updates from Twitter in the learner’s target language(s) as examples of everyday vocabulary. Twasebook therefore represents a proof of concept application designed to explore the feasibility of utilizing the vast amounts of open content generated by social networking tools within the context of language learning.

Try Twasebook out for yourself!